Deadliest Catch
2010
budget title for XBOX360, PS3 & Wii – art director
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- Dutch Harbor
- Low Poly Ships
- Wizard
- Crab Sorting
You know a console system has been around a long time when “budget software” is being made for it. “Deadliest Catch: Sea of Chaos” was such a project. The production schedule was completely nuts, 6 months to create assets and get them working on not one console, but all three: XBOX360, PS3 & Wii. Not to mention the budget that only allowed for 2, maybe 3 artists. Even our audio guy was assisting me with the HTML code to get the game UI running.
Good times.





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